Memoirs of a Geeksha

I was born cursed, or lucky depending on who you talk to.

My parents met through a mutual love of science fiction fandom. My dad a science fiction author, and my mom a perpetual organizer and volunteer at science fiction conventions (which she still does to this day.) This means that I was pretty much born a geek. You might as well have put Spock ears on me in the crib.

Like so many other geeks, I was picked on in school. I discovered I had little in common with a lot of the students around me, and it was just easier not to talk about myself to them. Fortunately, I found others who would make some kind of reference to a science fiction novel or were scanning a 2e DMG in the computer lab. Those people I would seek out. In time, it became easier and easier to have geeky conversations during lunch.

Nowadays, I almost never hide my geeky side (and heck, it might even be impossible for me to do so at this point, with what comes up when you google my name.) I fly my geek flag high in my office (literally, I bought it at ren faire). I put the games I’ve designed on my professional resume. I’m not afraid to speak out with my geek out, for those that judge me aren’t going to be the kind of people I want to talk to anyway.

Some would say I was born cursed because there was little chance I wouldn’t become a geek of some kind. Others might say I’m blessed because I don’t have to keep that side of my life a secret.  I would like to live in a world where being a geek is accepted for everyone, where everybody feels blessed because they are a geek.

(The title, by the way, comes from comments on what the title of my memoir should be called, should I ever write it, after I recounted my experience playing an RPG with Gary Gygax.)

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Gen Con Acquisition List

The purpose of this post is to both show what I think is worth buying at Gen Con, and to provide myself a shopping list (and try not to go beyond it too much!)

Gen Con Releases Already Bought

On My Radar (i.e. undecided)

Self-Promotion

  • The new printing of Get Bit! should be available from the Troll & Toad booth by Friday. It includes a shark!
  • Dragon Brigade Quickstart from Margaret Weis Productions- I was a game designer on this and also playtested the adventure. It’s awesome and is a great preview for the full RPG to be coming later which I worked a lot on.
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Thundercats Reboot — HO!!!!!

I met the news that they were rebooting Thundercats with mixed feelings. There have been so many craptacular reboots of a lot of my favorite childhood memories over the years, and I wasn’t eager to add this to the list. Though I knew even back then that the dialogue was stilted and weird and that the plots didn’t always make tremendous sense, the amount of sheer style and awesome that show could dish out was more than my 9 year old brain could comprehend. The theme alone made it special. I’m not sure, but I think it was the first thing that ever melted my face off.

Then I saw the preview, and I was blown away. I saw mutants laying siege to what appeared to be a city surrounding the Cat’s Lair. I saw Cheetara kicking ass. I saw style, and what looked like it could turn into substance. I wasn’t sure what to make of the new younger-looking Lion-O, but 2003′s pretty-good reboot of He-Man taught me that maybe they do these things for a reason. You know, so Prince Adam doesn’t have to “transform” into He-Man simply by taking off his bright pink outfit. For the first time, I started to wonder if this might not be a bad idea.

I watched the series premiere of the new Thundercats tonight, and I am pleasantly surprised to say that I am blown away. They’ve rearranged things a bit. Lion-O and Tygra are now brothers with a kind of  unhealthy rivalry going on. Snarf doesn’t talk anymore, which I’m not sure if I like or not. They’re still on Thundera, no travelling to Third Earth and hanging out with Ro-Bear Berbils to eat candyfruit (yet). The dialogue seems to have been patched up quite a bit, and the plot was a little formulaic (which is not a problem because it was a classic formula I love). Cheetara’s character has been expanded a little bit, and when they got to that part in the story I may have squealed a little bit.

Probably my favorite thing about the new series is that they brought back Larry Kenney (the original Lion-O) to be King Claudus – Lion-O’s dad. They even have him doing the “THUNDERCATS, HO!” thing right before he starts kicking mutant ass with the Sword of Omens (okay I definitely squealed a little bit at this). I wasn’t sure about the new Lion-O’s voice acting at first, but when he does his thing with the Sword of Omens…. well, I’m not embarassed to say I got chills. They kept the sounds. They even kept some of the poses. The spirit is there.

As a fan of the original series, I can definitely recommend the reboot. Honestly, with such a strong start the only thing I’m worried about is the series continuing to be this awesome. One thing that gives me hope is that most of the major characters from the old series were touched on, but there were several that just made cameos (leaving lots of room for good character development). The new show seems to like character development, understands that style is what makes the Thundercats special, and respectfully tips its hat often to its source material.

It may even turn out better than the original. There’s a scary thought that ought to get me plenty of hate mail.

 

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What’s In A Name?

Whether it’s for a D&D character, an internet handle, or a “he was a quiet neighbor, kind of kept to himself” alias, selecting a fictional name is the most important decision we will ever have to make in our lives. You certainly don’t want to get tagged with Doodly McSmoodly or HotSexTrixie69 (trust me on this one), because you have to live with that name way beyond when it stops being funny. People will begin to identify you with the name, perhaps even going so far as to assigning a nickname for the nickname, and you wind up in the unenviable position of a friend shouting, “Hey, Dicks!” at you across a crowded convention hall.

For me, it was a spur-of-the-moment decision, in home room with my friend and DM Dave, and I had just rolled up a halfling fighter and needed a name. I’ve never been particularly good with names, typically coming up with something that looks good on paper but sounds foolish, stupid, and/or mortifying:

Me: “I am Prusterayte, Monk of the Northern Winds.”
DM: “Your name is Prostate?”
Hilarious Player 1: “Should we check him?”
Hilarious Player 2: “I do a Heal check with my finger.”

For my halfling fighter, I wanted something interesting, unique, and clever, something that would stand for the ages, something that would convey the strength and indomitable spirit of the little fellow but still suggest his humor, his warmth, and his likeability. I looked at the pencil I was using and immediately knew the name. I leaned over and whispered to the DM, “His name is Dixon Trimline.”

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Dave’s Gen Con 2011 Schedule

Wednesday

  • 6:00 PM – DD&D Party at the JW Marriott High Velocity Bar & Restaurant. More details to come, but everyone is invited.
  • 8:00 PM – Running DD&D. This year’s theme: ULTIMATE DUNGEON REALITY SHOW

Thursday

  • Nothing during the day that I know of! I’ll be in the exhibit hall for a while for sure, picking up at least a few of my pre-orders (like Guestbook). Then I’ll need to find or run games.
  • 7:00 PM – Private D&D-related event.
  • 10:00 PM – Magic (2012) draft with friends.

Friday

My super-busy day.

Saturday

  • 10:00 AM – D&D New Product Seminar. I’ll be live-tweeting during and then hurriedly assembling the tweets into a post after.
  • 8:00 PM – Media Meet and Greet. Welcome to everybody, come meet your favorite bloggers, podcasters, and other cool folk.

Sunday

  • 10:00 to Noon – Running Dragon Brigade for Margaret Weis Productions.
  • Nothing after that. We don’t leave until the afternoon on Monday, so come find us and entertain us on Sunday night while everyone else is leaving!
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DD&D Update 2

We have our four tables worth of players locked down (barring last minute drop-outs). We have a draft of the adventure being reviewed by the DMs. We have custom art being made. All the cards for this year are designed. The venue has been secured.

What does this leave? Revisions and production mostly. The adventure will get hammered (GET IT?) out a bit more since it’s the most important bit. The pregens are being designed now. And once all of those come back, it’ll be a lot of printing and piece assembly. Yes, it does take all of this just to do a 4 hour drinking game.
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YouTube Tuesday: Saruman the Hilarious

This made me laugh my ass off!

Thanks to Berin Kinsman for pointing this out!

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DD&D 2011: The Planning Begins

Chatty DM and I have officially started working on our now-annual Gen Con event, Drunken Dungeons & Dragons. What started as a small group of blogging friends has turned into an event, which is still kinda weird to us (and has come with some growing pains, as these things do.)

We’ll be posting up a few snippets of development here on Roll, though the majority of it will remain hidden until after the adventure- we like to spring as much as we can on the players as close as possible to keep the surprise. But I hope you’ll find what he can share interesting anyway.

Here’s the week’s developments:

  • Tentative background for the adventure, with some ties to the ending of last year’s adventure.
  • First round of invitations sent, with the rule “we have to have met you before, so if you want to play in future years, come meet us!”
  • Two extra DMs secured if the numbers need it (which I’m pretty sure they will.)
  • Sober table – for our friends who don’t drink but want to join in.
  • New drinking mechanic designed. We thought the Drinking Power Cards from last year were a big hit (sometimes literally) so we’re riffing off that again.
  • Decision to mash up several of the games we’ve been talking about this year into a D&D adventure.
  • First draft of how to do characters sent.

So a lot of details hammered down… nothing decided about the adventure itself yet. But we have IDEAS and about a month to make it happen. Here we go.

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Melee à Trois

If you’re anything like me, you’ve taken a look at combat in 4E, with all the different stat blocks and monster roles and status effects, and wished it could be a little more complex. Sure, we all enjoy tracking a million different numbers for a table full of shouting, whining jerks, but how can we dress this lunatic salad with creamy chaos? Anyone feel like a three-way?

A couple months ago, I played in a one-shot where our party engaged a mind flayer and his drooling thralls, and right as the battle was heating up, a trio of drow appeared and attacked all of us. Apparently, the mind flayer hadn’t cleaned out the dryer lint trap or had put in the toilet paper upside down (it’s Real World: Underdark), so now we the party found ourselves in the middle of a massive, thrilling, and completely wild battle, with our allies changing from round to round. First, the mind flayer gave a psychic enema to the drow necromancer (yay!), but then seized our dwarf fighter and tried to gnaw on his gray matter (boo!).

If you’re going to run a combat like this, I’d recommend building the two enemy sides at LVL+1 or LVL+2, maybe just a little higher than a standard encounter, and clearly determine the motivations of both sides prior to rolling any dice. Otherwise, you’ll be tempted to gang up on the party, and probably slaughter them. In our encounter, the drow were hunting the mind flayer for some wrong or other, and we the party were just in their way. While they weren’t focusing on us, they didn’t go out of their way to choose attacks judiciously. Hey, if a burst or blast included us, what’s the big deal? They had no interest in sharing e-mail addresses or becoming BFFs, so once the mind flayer’s thralls started falling, the drow started targeting us on purpose.

This was tremendously fun, scary, and nutty, and I was very impressed with the DM’s ability to manage everything that was going on. One of my favorite parts of 4E combat is its mobile and tactical nature, and this adds another facet to that experience, as you can never be entirely sure if you’re safe on all sides.

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X-Repo

I think unemployment is getting to me. I dreamt this morning that I was interviewing for a job doing programming, but once I got there nobody really wanted to talk about the job itself. The company was based in a huge, luxurious mansion, and all my potential coworkers were muscular, short on words, and wearing the kind of suit and tie normally associated with defending political leaders from bodily harm. I wasn’t interviewing with anyone in particular so much as I was listening to everyone tell stories about how they had to rough someone up to achieve some company goal. As time passed, the stories progressively got wilder, and the tales turned to epic superpowered combat (but still ending in something like a pickup truck getting repossessed).

I later found out that I was interviewing to be one of these metahuman repo-men, but that the job required me to code in PHP during the slow times when no faces needed rearranged.

Then, the dream turned to the saddest thing I’ve ever even heard of — a man whose only superpower was to die while reading a bedtime story to his children. I woke up in mid-sob. It was not cool.

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